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Server

The server is written in Ruby, and can be found in the server/ directory.

I'm a fan of being fairly verbose when programming, so you'll find my style of writing Ruby very C-like. I strongly believe in always using parenthesis, for example.

Other than nitpicky stuff, there aren't a lot of style conventions that I insist on. I'm still learning the best way to write Ruby, and it's reflected in the code.

In general, if you're making changes, try to copy the style of the rest of the file.

I've only really tested the server on Linux. I don't know if it runs on Linux, OS X, etc, but it should run anywhere that supports Ruby.

Dependencies

At the moment, the only dependency is on Trollop. Trollop is a command-line parser, and I use it to parse the arguments that the user entered, as well as commands the users type into the various windows.

Structure

The main file is server/dnscat2.rb. It processes commandline arguments (using Trollop), sets up the global settings in the Settings class, and starts up a DNS Tunnel Driver (see below).

Like the client, to understand the structure of the rest of the progra, it's helpful to understand how the dnscat protocol works - see protocol.md for that.

If you read the section on the client, you'll find that this is very similar - in fact, I re-use a lot of text. The reason is pretty obvious: I intentionally structured the client and server similarly.

tunnel_driver

The actual code that touches the network is called a tunnel_driver, and, like on the client, is located in tunnel_drivers/. An example of a tunnel driver - and the only tunnel_driver that exists as of this writing - is the DNS driver, which is implemented in driver_dns.rb. The protocol I invented for doing packets over DNS (sort of akin to layer 2) is called the "DNS Tunneling Protocol", and is discussed in detail in protocol.md.

The tunnel_driver has no real understanding of the dnscat protocol or of sessions or 'connections' or anything like that. The "dnscat protocol" happens at a higher layer (in sessions), and is tunnel_driver agnostic. All it does is take data that's embedded in a packet and convert it into a stream of bytes.

When a tunnel_driver is created, it must create the socket(s) it needs to listen to incoming traffic. All incoming traffic - regardless of whether it's part of a session, regardless of which tunnel_driver is receiving the traffic, etc, all data is sent to the controller.

When data comes in, in any form, it's handed to the controller. When it does so, the controller can return outbound data.

There can be multiple tunnel drivers running, but only ever a single controller.

       +---------------+
       | tunnel_driver | (one or more)
       +---------------+

controller

The controller is the go-between from the tunnel_driver to the sessions. It's essentially a session manager - it creates, destroys, and can enumerate sessions as needed. It's implemented in controller.rb

When data comes in to a tunnel_driver, it's decoded and then sent to the controller. The controller parses it just enough to get the session_id value from the header, then it finds the session that corresponds to that id and sends the data to it for processing. If there's no such session, and it's a valid SYN packet, the session is created.

There's actually one type of packet that doesn't make it up to the session - MESSAGE_TYPE_PING. When the Controller sees a MESSAGE_TYPE_PING request, it immediately returns a MESSAGE_TYPE_PING response. Since a PING isn't part of a session, it can't be handled as one.

In the future, there will be another message type - MESSAGE_TYPE_DOWNLOAD - that is also handled by the Controller.

Outgoing data is queued up in the sessions. When a message for a particular session is received, the controller calls a method on the session and it responds with data it has ready.

The controller knows how to find and talk to sessions, but it doesn't know anything about the tunnel_driver - it just gets messages from it. In fact, it's possible for the server to receive multiple messages from multiple different tunnel drivers as part of the same session, and the controller would never even know.

       +---------------+
       | tunnel_driver | (one or more)
       +---------------+
               |
               v
        +------------+
        | controller | (only 1, ever)
        +------------+

session

A session is akin to a TCP connection. It handles all the state - the state of the session, the sequence/acknowledgement number, and so on.

Each session comes with a driver. The driver is what knows how to handle incoming/outgoing data - for example, what to display, how to handle user input, and so on. We'll look at the driver more below.

When a message arrives, the session will parse it and determine if there's any actual data in the message. The data (if any) is passed to the driver, and any data the driver is waiting to send out is returned to the session. The session takes that data, stuffs it into a dnscat2 packet (when it can), and returns it.

The session module is where the actual dnscat protocol (see protocol.md) is implemented. The individual dnscat2 packets is done in packet.rb. It's agnostic to both its back end (a tunnel_driver) and its front end (just a driver with a well known interface).

The session knows which driver it's using, but has no knowledge of which other sessions exist or of the controller.

       +---------------+
       | tunnel_driver | (one or more)
       +---------------+
               |
               v
        +------------+
        | controller | (only 1)
        +------------+
               |
       (has one or more)
               |
               v
          +---------+
          | session | (one per connection)
          +---------+

drivers

The final part of the structure is drivers, which are stored in drivers/. Each session has exactly one driver. The driver defines how it interacts with the outside world (or with the program itself). A driver has the opportunity to define a sort of "sub-protocol" (think application-level protocol) on top of dnscat. The console driver (driver_console) is simply text-based - everything is displayed as text. The command driver (driver_command), however, defines its own protocol.

Here is more details about the currently extant drivers:

  • driver_console - the incoming messages are displayed as text, and anything the user types is sent back to the server, also as text (encoded in the dnscat protocol, of course). This can be used for 'console' programs (where the users can type back and forth), but can also be used for, for example, shells. The shell runs on the client, and sends its stdin/stdout to the server, which simply displays it.

  • driver_command - this is a sub-protocol of the dnscat protocol. It defines a way to send commands to the client - such as 'download file' - and to handle the responses appropriately. What the user types in are commands, similar to meterpreter (see driver_command_commands). What's displayed on the screen is the results of parsing the incoming command packets.

  • driver_process - this is a little bit like driver_console, with one important distinction: instead of simply displaying the incoming traffic on a console, it starts a process and sends the process the incoming traffic. The program's output is sent back across the wire to the client. This can be used for some interesting tunnels, but is ultimately rather dangerous, because it potentially compromises the security of the server by sending untrusted input to other processes.

The driver runs in a vacuum - it doesn't know anything else about what dnscat2 is up to. All it knows is that it's receiving data and getting polled for its own data. Other than that, it's on its own. It doesn't know about sessions or controllers or tunnel_drivers or anything.

       +---------------+
       | tunnel_driver | (one or more)
       +---------------+
               |
               v
        +------------+
        | controller | (only 1)
        +------------+
               |
       (has one or more)
               |
               v
          +---------+
          | session | (one per connection)
          +---------+
               |
       (has exactly one)
               |
               v
          +--------+
          | driver | (one per session)
          +--------+

DNS

The original version of dnscat2 (before beta 0.03) used rubydns for all things DNS. rubydns's backend was abstracted into celluloid-dns, but when I tried to use celluloid-dns, none of their examples worked and you had to import a bunch of things in the correct order. It was really a mess (I think it was fairly new at the time).

So, knowing that I only really need a small subset of DNS functionality (the same subset as I implemented in the client :) ), I wrote a DNS library called DNSer.

DNSer is an asynchronous resolver or server. It runs in its own thread, and performs all of its actions via process blocks.

Sending a query through DNSer is as simple as:

DNSer.query("google.com") do |response|
  puts(response)
end

response is an instance of DNSer::Packet. The actual query is done in a thread, so that block returns immediately. If you're writing a program just to do a lookup, you can wait on the thread:

t = DNSer.query("google.com") do |response|
  puts(response)
end
t.join()

There are also a bunch of optional parameters you can pass: * server (default: "8.8.8.8") * port (default: 53) * type (default: DNSer::Packet::TYPE_A) * cls (default: DNSer::Packet::CLS_IN) * timeout (default: 3)

Creating a DNS server is likewise easy! Create a new instance of the class to bind the socket (this can throw an exception):

dnser = DNSer.new("0.0.0.0", 53)

Then set up the block:

dnser.on_request() do |transaction|
  puts(transaction.questions[0] || "There was no question!")
  transaction.error!(DNSer::Packet::RCODE_NAME_ERROR)
end

Like queries, it's asynchronous and that function returns immediately. You can use the DNSer#wait method to wait until the listener ends.

When the request comes, it's sent as a transaction. The transaction contains the request (in transaction.request) and a skeleton of the response (in transaction.response).

There are a number of functions (you'll have to look at the implementation for full details), but the important ones are the functions that have bangs ('!') in their names - DNSer::Transaction#reply!, `DNSer::Transaction#error!, etc.

Functions that end with a bang will send a response to the requester. Once one of them has been called, any additional attempts to modify or send the message will result in an exception (although it's still possible to read values from it).

One mildly interesting function is DNSer::Transaction#passthrough, which sends the request to an upstream server. When the response comes back, it's automatically sent back to the client. Thus, it behaves like a recursive DNS server! An optional Proc can be passed to passthrough to intercept the response, too.

SWindow

Before beta0.03, the UI for the server was a bit of a mess, coupled with the functionality really badly.

After getting sick of the coupling, I decided to take care of it and wrote SWindow. SWindow tries to simulate a multi-window environment using only Readline, which works okay, but not great. By keeping it fairly abstract, it'll be trivial to add a NCurses or Web-based interface down the road.

When SWindow() is included, it immediately starts an input thread, waiting for user input. When the user presses , the input is sent to the active window.

Windows are created by calling SWindow.new(), and passing in a bunch of parameters (see the implementation for full details).

Windows can be switched to by calling SWindow#activate. That prints the window's history to the screen and starts accepting commands for that window. Windows can be temporarily 'closed' by calling SWindow#deactivate or permanently closed with SWindow#close. Those are essentially UI things, nothing about the window itself changes other than being marked as closed and not showing up in lists.

There is also a hierarchy amongst windows - each window can have a parent and one or more children. In addition to displaying messages to the window, messages can also be displayed on child/descendent/parent/ancestor windows. For example:

window.with({:to_ancestors=>true}) do
  window.puts("Hi")
end

will display on the window itself, as well as on all of its parents!

When an active window is closed or deactivated, the parent window is activated.

Commander

Commander is a fairly simple command-parsing engine used to parse commands typed by users into a window. It uses Trollop and shellwords behind the scenes.

Classes that need to parse user commands (controller.rb and driver_command.rb) can set up a bunch of commands. Later, Commander#feed can be called with a line that the user typed, and the appropriate callback with the appropriate arguments will be called.

Settings

The Settings class was written to store settings for either the program (global settings, stored in Settings::GLOBAL) or for sessions.

The settings class is instantiated by creating a new instance:

settings = Settings.new()

Then, settings have to be created with default values and parsers and such:

settings.create('mysetting',   Settings::TYPE_STRING,  '',   "This is some documentation")
settings.create('intsetting',  Settings::TYPE_INTEGER, 123,  "This is some documentation")
settings.create('boolsetting', Settings::TYPE_BOOLEAN, true, "This is some documentation")

Once a setting is created, it can be set and retrieved:

settings.set('mysetting', '123')

Based on the type, some massaging and error checking are done. For example, integers are converted to actual integers, and booleans can understand the strings 'true', 'yes', 'y', etc.

Optionally, a proc can be passed in to handle changes:

settings.create('mysetting',   Settings::TYPE_STRING,  '',   "This is some documentation") do |oldval, newval|
  puts("Changing mysetting from '#{oldval}' to '#{newval}'")
end

If an exception is thrown in the block, the change isn't cancelled:

settings.create('intsetting',  Settings::TYPE_INTEGER, 123,  "This is some documentation") do |oldval, newval|
  if(newval < 0 || newval > 1000)
    raise(Settings::ValidationError, "Value has to be between 0 and 1000!")
  end
end

It's up to the function calling Settings#set to handle that exception.

Parsing and error handling

Parsing is almost entirely done with String#unpack and building packets is almost entirely done with Array#pack.

The error handling on the server is designed to be fairly robust (unlike the client). Parsing is always done in error handling blocks, and thrown exceptions are handled appropriately (usually by killing the session cleanly).

Typically, if something goes wrong, raising a DnscatException() is the safest way to bail out safely.