/***********************************************************************
* FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
* Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact the author by e-mail
* at "[email protected]".
***********************************************************************/
%rename("empty?") FXRegion::empty() const;
%rename("contains?") FXRegion::contains(FXint x,FXint y) const;
%rename("contains?") FXRegion::contains(FXint x,FXint y,FXint w,FXint h) const;
%rename("offset!") FXRegion::offset(FXint dx,FXint dy);
/// Region
class FXRegion {
friend class FXDC;
friend class FXDCWindow;
public:
/// Construct new empty region
FXRegion();
/// Construct new region copied from region r
FXRegion(const FXRegion& r);
/// Construct new region from rectangle
FXRegion(const FXRectangle& rect);
/// Construct rectangle region
FXRegion(FXint x,FXint y,FXint w,FXint h);
/// Construct polygon region
FXRegion(const FXPoint* points,FXuint npoints,bool winding=FALSE);
/// Return TRUE if region is empty
bool empty() const;
/// Return TRUE if region contains point
bool contains(FXint x,FXint y) const;
/// Return TRUE if region contains rectangle
bool contains(FXint x,FXint y,FXint w,FXint h) const;
/// Return bounding box
FXRectangle bounds() const;
/// Offset region by dx,dy
FXRegion& offset(FXint dx,FXint dy);
%extend {
// Union region r with this one
FXRegion operator+(const FXRegion& other) const { return (*self)+other; }
// Intersect region r with this one
FXRegion operator*(const FXRegion& other) const { return (*self)*other; }
// Subtract region r from this one
FXRegion operator-(const FXRegion& other) const { return (*self)-other; }
// Xor region r with this one
FXRegion operator^(const FXRegion& other) const { return (*self)^other; }
// Return TRUE if region equal to this one
bool operator==(const FXRegion& other) const { return (*self)==other; }
}
/// Reset region to empty
void reset();
/// Destroy region
~FXRegion();
};