/***********************************************************************
* FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
* Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact the author by e-mail
* at "[email protected]".
***********************************************************************/
/// Double-precision 4x4 matrix
class FXMat4d {
public:
/// Constructors
FXMat4d();
FXMat4d(FXdouble w);
FXMat4d(FXdouble a00,FXdouble a01,FXdouble a02,FXdouble a03,
FXdouble a10,FXdouble a11,FXdouble a12,FXdouble a13,
FXdouble a20,FXdouble a21,FXdouble a22,FXdouble a23,
FXdouble a30,FXdouble a31,FXdouble a32,FXdouble a33);
FXMat4d(const FXVec4d& a,const FXVec4d& b,const FXVec4d& c,const FXVec4d& d);
FXMat4d(const FXMat4d& other);
%extend {
/// Indexing
const FXVec4d& __getitem__(FXint i) const {
if(i<0 || i>3) rb_raise(rb_eIndexError,"index %d out of bounds",i);
return (*self)[i];
}
FXVec4d& __setitem__(FXint i,const FXVec3d& other){
if(i<0 || i>3) rb_raise(rb_eIndexError,"index %d out of bounds",i);
(*self)[i]=other;
return (*self)[i];
}
/// Other operators
FXMat4d operator+(const FXMat4d& other) const { return (*self)+other; }
FXMat4d operator-(const FXMat4d& other) const { return (*self)-other; }
FXMat4d operator-() const { return -(*self); }
FXMat4d operator*(const FXMat4d& other) const { return (*self)*other; }
FXMat4d operator*(FXdouble x) const { return (*self)*x; }
FXMat4d operator/(FXdouble x) const {
if(x==0.0) rb_raise(rb_eZeroDivError,"divided by 0");
return (*self)/x;
}
/// Multiply matrix and vector
FXVec4d operator*(const FXVec4d& other) const { return (*self)*other; }
/// Mutiply matrix and vector, for non-projective matrix
FXVec3d operator*(const FXVec3d& v) const { return (*self)*v; }
}
/// Set identity matrix
FXMat4d& eye();
/// Orthographic projection
FXMat4d& ortho(FXdouble left,FXdouble right,FXdouble bottom,FXdouble top,FXdouble hither,FXdouble yon);
/// Perspective projection
FXMat4d& frustum(FXdouble left,FXdouble right,FXdouble bottom,FXdouble top,FXdouble hither,FXdouble yon);
/// Multiply by left-hand matrix
FXMat4d& left();
/// Multiply by rotation about unit-quaternion
FXMat4d& rot(const FXQuatd& q);
/// Multiply by rotation c,s about axis
FXMat4d& rot(const FXVec3d& v,FXdouble c,FXdouble s);
/// Multiply by rotation of phi about axis
FXMat4d& rot(const FXVec3d& v,FXdouble phi);
/// Multiply by x-rotation
FXMat4d& xrot(FXdouble c,FXdouble s);
FXMat4d& xrot(FXdouble phi);
/// Multiply by y-rotation
FXMat4d& yrot(FXdouble c,FXdouble s);
FXMat4d& yrot(FXdouble phi);
/// Multiply by z-rotation
FXMat4d& zrot(FXdouble c,FXdouble s);
FXMat4d& zrot(FXdouble phi);
/// Look at
FXMat4d& look(const FXVec3d& eye,const FXVec3d& cntr,const FXVec3d& vup);
/// Multiply by translation
FXMat4d& trans(FXdouble tx,FXdouble ty,FXdouble tz);
FXMat4d& trans(const FXVec3d& v);
/// Multiply by scaling
FXMat4d& scale(FXdouble sx,FXdouble sy,FXdouble sz);
FXMat4d& scale(FXdouble s);
FXMat4d& scale(const FXVec3d& v);
// Determinant
FXdouble det() const;
/// Transpose
FXMat4d transpose() const;
/// Invert
FXMat4d invert() const;
};