Codebase list ruby-fxruby / ddfc60e lib / fox16 / canvas.rb
ddfc60e

Tree @ddfc60e (Download .tar.gz)

canvas.rb @ddfc60eraw · history · blame

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
module Fox
  #
  # The Canvas module defines a framework similar to that provided by Tk's Canvas
  # widget (and subsequent improvements, such as GNOME's Canvas and wxWindows'
  # Object Graphics Library).
  #
  # Links
  # =====
  #
  # Tk's Canvas Widget
  #     http://starship.python.net/crew/fredrik/tkmanual/canvas.html
  #     http://www.dci.clrc.ac.uk/Publications/Cookbook/chap4.html
  #
  # GNOME's Canvas Widget
  #     http://developer.gnome.org/doc/whitepapers/canvas/canvas.html
  #
  module Canvas

    class CanvasError < Exception
    end

    class Shape

      attr_accessor :x, :y, :foreground, :target, :selector

      def initialize(x, y)
        @enabled = true
        @visible = true
        @selected = false
        @draggable = false
        @x = x
        @y = y
        @foreground = FXRGB(0, 0, 0)
        @target = nil
        @selector = 0
      end

      # Return the bounding box for this shape
      def bounds
        FXRectangle.new(x, y, width, height)
      end

      # Hit test
      def hit?(xpos, ypos)
        (xpos >= x) && (xpos < x+width) && (ypos >= y) && (ypos < y+height)
      end

      # Move shape to specified position
      def move(x, y)
        @x, @y = x, y
      end

      # Resize shape to specified width and height
      def resize(w, h)
      end

      # Move and resize the shape
      def position(x, y, w, h)
        move(x, y)
        resize(w, h)
      end

      # Enable this shape
      def enable
        @enabled = true
      end

      # Disable this shape
      def disable
        @enabled = false
      end

      # Is this shape enabled?
      def enabled?
        @enabled
      end

      # Show this shape
      def show
        @visible = true
      end

      # Hide this shape
      def hide
        @visible = false
      end

      # Is this shape visible?
      def visible?
        @visible
      end

      # Select this shape
      def select
        @selected = true
      end

      # Deselect this shape
      def deselect
        @selected = false
      end

      # Is this shape selected?
      def selected?
        @selected
      end

      # Set this shape's draggability
      def draggable=(d)
        @draggable = d
      end

      # Is this shape draggable?
      def draggable?
        @draggable
      end

      # Draw this shape into the specificed device context
      def draw(dc)
      end

      # Draws outline
      def drawOutline(dc, x, y, w, h)
        points = []
        points << FXPoint.new(x - 0.5*w, y - 0.5*h)
        points << FXPoint.new(x + 0.5*w, y)
        points << FXPoint.new(x + 0.5*w, y + 0.5*h)
        points << FXPoint.new(x - 0.5*w, y + 0.5*h)
        points << points[0]
        dc.drawLines(points)
      end

      # Default: make 6 control points
      def makeControlPoints
      end
    end

    class ShapeGroup

      include Enumerable

      # Initialize this shape group
      def initialize
        @shapes = []
      end

      # Does the group contain this shape?
      def include?(shape)
        @shapes.include?(shape)
      end

      # Add a shape to this group
      def addShape(shape)
        @shapes << shape
      end

      # Remove a shape from this group
      def removeShape(shape)
        @shapes.remove(shape)
      end

      def each
        @shapes.each { |shape| yield shape }
      end

      def reverse_each
        @shapes.reverse_each { |shape| yield shape }
      end
    end

    class LineShape < Shape

      attr_accessor :lineWidth, :lineCap, :lineJoin, :lineStyle
      attr_accessor :x1, :y1, :x2, :y2

      def initialize(x1, y1, x2, y2)
        super(x1, y1)
        @x1, @y1, @x2, @y2 = x1, y1, x2, y2
        @lineWidth = 1
        @lineCap = CAP_NOT_LAST
        @lineJoin = JOIN_MITER
        @lineStyle = LINE_SOLID
      end

      def width
        0
      end

      def height
        0
      end

      def draw(dc)
        # Save old values
        oldForeground = dc.foreground
        oldLineWidth = dc.lineWidth
        oldLineCap = dc.lineCap
        oldLineJoin = dc.lineJoin
        oldLineStyle = dc.lineStyle

        # Set properties for this line
        dc.foreground = foreground
        dc.lineWidth = lineWidth
        dc.lineCap = lineCap
        dc.lineJoin = lineJoin
        dc.lineStyle = lineStyle

        # Draw the line
        dc.drawLine(x1, y1, x2, y2)

        # Restore old properties
        dc.lineWidth = oldLineWidth
        dc.lineCap = oldLineCap
        dc.lineJoin = oldLineJoin
        dc.lineStyle = oldLineStyle
        dc.foreground = oldForeground
      end
    end

    class RectangleShape < Shape

      attr_accessor :width, :height

      def initialize(x, y, w, h)
        super(x, y)
        @width = w
        @height = h
      end

      def draw(dc)
        oldForeground = dc.foreground
        dc.foreground = foreground
        dc.drawRectangle(x, y, width, height)
        dc.foreground = oldForeground
      end
    end

    class TextShape < RectangleShape

      attr_reader :font, :text

      def initialize(x, y, w, h, text=nil)
        super(x, y, w, h)
        @text = text
        @font = FXApp.instance.normalFont
      end

      def draw(dc)
        super(dc)
        oldForeground = dc.foreground
        oldTextFont = dc.font
        dc.font = @font
        dc.drawImageText(x, y, text)
        dc.font = oldTextFont if oldTextFont
        dc.foreground = oldForeground
      end
    end

    class CircleShape < Shape

      attr_accessor :radius

      def initialize(x, y, radius)
        super(x, y)
        @radius = radius
      end

      def width
        2*radius
      end

      def height
        2*radius
      end

      def draw(dc)
        oldForeground = dc.foreground
        oldLineWidth = dc.lineWidth
        dc.foreground = foreground
        dc.lineWidth = 5 if selected?
        dc.drawArc(x, y, width, height,      0, 64*180)
        dc.drawArc(x, y, width, height, 64*180, 64*360)
        dc.foreground = oldForeground
        dc.lineWidth = oldLineWidth
      end
    end

    class PolygonShape < Shape
    end

    class ImageShape < Shape

      attr_accessor :image

      def initialize(x, y, image)
        @image = image
      end

      def draw(dc)
        dc.drawImage(image)
      end
    end

    # Base class for canvas selection policies
    class SelectionPolicy
      def initialize(canvas)
        @canvas = canvas
      end

      def selectShape(shape, notify)
        unless shape.selected?
          shape.select
          @canvas.updateShape(shape)
          if notify && (@canvas.target != nil)
            @canvas.target.handle(@canvas, MKUINT(@canvas.message, SEL_SELECTED), shape)
          end
        end
      end

      def deselectShape(shape, notify)
        if shape.selected?
          shape.deselect
          @canvas.updateShape(shape)
          if notify && (@canvas.target != nil)
            @canvas.target.handle(@canvas, MKUINT(@canvas.message, SEL_DESELECTED), shape)
          end
        end
      end
    end

    # Single shape selected at one time
    class SingleSelectionPolicy < SelectionPolicy
      def initialize(canvas)
        super
      end

      def selectShape(shape, notify)
        unless shape.selected?
          @canvas.killSelection(notify)
        end
        super
      end
    end

    class ShapeCanvas < FXCanvas

      # Window state flags
      FLAG_SHOWN        = 0x00000001 # Is shown
      FLAG_ENABLED      = 0x00000002 # Able to receive input
      FLAG_UPDATE       = 0x00000004 # Is subject to GUI update
      FLAG_DROPTARGET   = 0x00000008 # Drop target
      FLAG_FOCUSED      = 0x00000010 # Has focus
      FLAG_DIRTY        = 0x00000020 # Needs layout
      FLAG_RECALC       = 0x00000040 # Needs recalculation
      FLAG_TIP          = 0x00000080 # Show tip
      FLAG_HELP         = 0x00000100 # Show help
      FLAG_DEFAULT      = 0x00000200 # Default widget
      FLAG_INITIAL      = 0x00000400 # Initial widget
      FLAG_SHELL        = 0x00000800 # Shell window
      FLAG_ACTIVE       = 0x00001000 # Window is active
      FLAG_PRESSED      = 0x00002000 # Button has been pressed
      FLAG_KEY          = 0x00004000 # Keyboard key pressed
      FLAG_CARET        = 0x00008000 # Caret is on
      FLAG_CHANGED      = 0x00010000 # Window data changed
      FLAG_LASSO        = 0x00020000 # Lasso mode
      FLAG_TRYDRAG      = 0x00040000 # Tentative drag mode
      FLAG_DODRAG       = 0x00080000 # Doing drag mode
      FLAG_SCROLLINSIDE = 0x00100000 # Scroll only when inside
      FLAG_SCROLLING    = 0x00200000 # Right mouse scrolling

      include Responder

      attr_accessor :scene

      def initialize(p, tgt=nil, sel=0, opts=FRAME_NORMAL, x=0, y=0, w=0, h=0)
        # Initialize base class
        super(p, tgt, sel, opts, x, y, w, h)

        # Start with an empty group
        @scene = ShapeGroup.new

        # Selection policy
        @selectionPolicy = SingleSelectionPolicy.new(self)

        @flags = 0

        # Map
        FXMAPFUNC(SEL_PAINT, 0, "onPaint")
        FXMAPFUNC(SEL_MOTION, 0, "onMotion")
        FXMAPFUNC(SEL_LEFTBUTTONPRESS, 0, "onLeftBtnPress")
        FXMAPFUNC(SEL_LEFTBUTTONRELEASE, 0, "onLeftBtnRelease")
        FXMAPFUNC(SEL_CLICKED,0,"onClicked")
        FXMAPFUNC(SEL_DOUBLECLICKED,0,"onDoubleClicked")
        FXMAPFUNC(SEL_TRIPLECLICKED,0,"onTripleClicked")
        FXMAPFUNC(SEL_COMMAND,0,"onCommand")
      end

      # Find the shape of the least depth containing this point
      def findShape(x, y)
        @scene.reverse_each do |shape|
          return shape if shape.hit?(x, y)
        end
        nil
      end

      # Repaint
      def updateShape(shape)
        if @scene.include?(shape)
          update
        else
          raise CanvasError
        end
      end

      # Enable one shape
      def enableShape(shape)
        if @scene.include?(shape)
          unless shape.enabled?
            shape.enable
            updateShape(shape)
          end
        else
          raise CanvasError
        end
      end

      # Disable one shape
      def disableShape(shape)
        if @scene.include?(shape)
          if shape.enabled?
            shape.disable
            updateShape(shape)
          end
        else
          raise CanvasError
        end
      end

      # Select one shape
      def selectShape(shape, notify=false)
        if @scene.include?(shape)
          @selectionPolicy.selectShape(shape, notify)
        else
          raise CanvasError
        end
      end

      # Deselect one shape
      def deselectShape(shape, notify=false)
        if @scene.include?(shape)
          @selectionPolicy.deselectShape(shape, notify)
        else
          raise CanvasError
        end
      end

      # Kill selection
      def killSelection(notify)
        changes = false
        @scene.each do |shape|
          if shape.selected?
            shape.deselect
            updateShape(shape)
            changes = true
            if notify && (target != nil)
              target.handle(self, MKUINT(message, SEL_DESELECTED), shape)
            end
          end
        end
        changes
      end

      # Paint
      def onPaint(sender, sel, evt)
        dc = FXDCWindow.new(self, evt)
        dc.foreground = backColor
        dc.fillRectangle(evt.rect.x, evt.rect.y, evt.rect.w, evt.rect.h)
        @scene.each do |shape|
          shape.draw(dc)
        end
        dc.end
        return 1
      end

      # Motion
      def onMotion(sender, sel, evt)
        # Drag and drop mode
        if (@flags & FLAG_DODRAG) != 0
          handle(self, MKUINT(0, SEL_DRAGGED), evt)
          return 1
        end

        # Tentative drag and drop
        if (@flags & FLAG_TRYDRAG) != 0
          if evt.moved?
            @flags &= ~FLAG_TRYDRAG
            if handle(this, MKUINT(0, SEL_BEGINDRAG), evt) != 0
              @flags |= FLAG_DODRAG
            end
          end
          return 1
        end
      end

      # Left button press
      def onLeftBtnPress(sender, sel, evt)
        handle(self, MKUINT(0, SEL_FOCUS_SELF), evt)
        if enabled?
          grab
          flags &= ~FLAG_UPDATE

          # Give target the first chance at handling this
          return 1 if target && (target.handle(self, MKUINT(message, SEL_LEFTBUTTONPRESS), evt) != 0)

          # Locate shape
          shape = findShape(evt.win_x, evt.win_y)

          # No shape here
          if shape.nil?
            return 1
          end

          # Change current shape
          @currentShape = shape

          # Change item selection
          if shape.enabled? && !shape.selected?
            selectShape(shape, true)
          end

          # Are we dragging?
          if shape.selected? && shape.draggable?
            flags |= FLAG_TRYDRAG
          end

          flags |= FLAG_PRESSED
          return 1
        end
        return 0
      end

      # Left button release
      def onLeftBtnRelease(sender, sel, evt)
        flg = @flags
        if enabled?
          ungrab
          @flags |= FLAG_UPDATE
          @flags &= ~(FLAG_PRESSED|FLAG_TRYDRAG|FLAG_LASSO|FLAG_DODRAG)

          # First chance callback
          return 1 if target && target.handle(self, MKUINT(message, SEL_LEFTBUTTONRELEASE), evt) != 0

          # Was dragging
          if (flg & FLAG_DODRAG) != 0
            handle(self, MKUINT(0, SEL_ENDDRAG), evt)
            return 1
          end

          # Must have pressed
          if (flg & FLAG_PRESSED) != 0
            # Change selection
            if @currentShape && @currentShape.enabled?
              deselectShape(@currentShape, true)
            end

            # Generate clicked callbacks
            if evt.click_count == 1
              handle(self, MKUINT(0, SEL_CLICKED), @currentShape)
            elsif evt.click_count == 2
              handle(self, MKUINT(0, SEL_DOUBLECLICKED), @currentShape)
            elseif evt.click_count == 3
              handle(self, MKUINT(0, SEL_TRIPLECLICKED), @currentShape)
            end

            # Generate command callback only when clicked on item
            if @currentShape && @currentShape.enabled?
              handle(self, MKUINT(0, SEL_COMMAND), @currentShape)
            end
            return 1
          end
          return 0
        end
      end

      # Command message
      def onCommand(sender, sel, ptr)
        return target && target.handle(self, MKUINT(message, SEL_COMMAND), ptr)
      end

      # Clicked on canvas
      def onClicked(sender, sel, ptr)
        return target && target.handle(self, MKUINT(message, SEL_CLICKED), ptr)
      end

      # Double-clicked on canvas
      def onDoubleClicked(sender, sel, ptr)
        return target && target.handle(self, MKUINT(message, SEL_DOUBLECLICKED), ptr)
      end

      # Triple-clicked on canvas
      def onTripleClicked(sender, sel, ptr)
        return target && target.handle(self, MKUINT(message, SEL_TRIPLECLICKED), ptr)
      end
    end
  end
end