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module Fox
  #
  # A dock bar widget can be docked inside a dock site widget, or floated
  # around freely.  Users can move, undock, and dock the dock bar widget
  # by means of a handle such as a tool bar grip.  When docking, the dock
  # bar sends a +SEL_DOCKED+ message to its target; when undocking, it sends
  # a +SEL_FLOATED+ message. In either case the dock site involved is passed
  # as the message data.
  #
  # === Events
  #
  # The following messages are sent by FXDockBar to its target:
  #
  # +SEL_DOCKED+::  sent when the dock bar is docked; the message data is a reference to the new dock site (an FXDockSite instance).
  # +SEL_FLOATED+::  sent when the dock bar is undocked; the message data is a reference to the previous dock site.
  #
  # === Dock Bar Options
  #
  # +ALLOW_NOWHERE+::  Don't allow docking anywhere
  # +ALLOW_TOP+::  Docking at the top only
  # +ALLOW_BOTTOM+::  Docking at the bottom only
  # +ALLOW_LEFT+::  Docking at the left only
  # +ALLOW_RIGHT+::  Docking at the right only
  # +ALLOW_HORIZONTAL+:: Docking at the top and bottom
  # +ALLOW_VERTICAL+::  Docking at the left and right
  # +ALLOW_EVERYWHERE+:: Docking can be everywhere
  #
  class FXDockBar < FXPacker

    # Docking side, one of +LAYOUT_SIDE_LEFT+, +LAYOUT_SIDE_RIGHT+, +LAYOUT_SIDE_TOP+ or +LAYOUT_SIDE_BOTTOM+ [Integer]
    attr_accessor :dockingSide

    #
    # Construct a floatable dock bar, with a default parent _p_ and an
    # alternate parent _q_. To allow docking and dragging, the default parent
    # _p_ must be of type FXDockSite, and the alternate parent _q_ must be of
    # type FXToolBarShell.
    # Normally, the dock bar is docked under a window _p_ of type FXDockSite.
    # When floated, the toolbar can be docked under window _q_, which is
    # usually an kind of FXToolBarShell window.
    #
    # ==== Parameters:
    #
    # +p+:: the "dry dock" window for this dock bar {FXComposite}
    # +q+:: the "wet dock" window for this dock bar {FXComposite}
    # +opts+:: dock bar options [Integer]
    # +x+:: initial x-position [Integer]
    # +y+:: initial y-position [Integer]
    # +width+:: initial width [Integer]
    # +height+:: initial height [Integer]
    # +padLeft+:: internal padding on the left side, in pixels [Integer]
    # +padRight+:: internal padding on the right side, in pixels [Integer]
    # +padTop+:: internal padding on the top side, in pixels [Integer]
    # +padBottom+:: internal padding on the bottom side, in pixels [Integer]
    # +hSpacing+:: horizontal spacing between widgets, in pixels [Integer]
    # +vSpacing+:: vertical spacing between widgets, in pixels [Integer]
    #
    def initialize(p, q, opts=LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FILL_X, x=0, y=0, width=0, height=0, padLeft=3, padRight=3, padTop=2, padBottom=2, hSpacing=DEFAULT_SPACING, vSpacing=DEFAULT_SPACING) # :yields: theDockBar
    end

    #
    # Construct a non-floatable dock bar.
    # The dock bar can not be undocked.
    #
    # ==== Parameters:
    #
    # +p+:: the parent window for this dock bar {FXComposite}
    # +opts+:: dock bar options [Integer]
    # +x+:: initial x-position [Integer]
    # +y+:: initial y-position [Integer]
    # +width+:: initial width [Integer]
    # +height+:: initial height [Integer]
    # +padLeft+:: internal padding on the left side, in pixels [Integer]
    # +padRight+:: internal padding on the right side, in pixels [Integer]
    # +padTop+:: internal padding on the top side, in pixels [Integer]
    # +padBottom+:: internal padding on the bottom side, in pixels [Integer]
    # +hSpacing+:: horizontal spacing between widgets, in pixels [Integer]
    # +vSpacing+:: vertical spacing between widgets, in pixels [Integer]
    #
    def initialize(p, opts=LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FILL_X, x=0, y=0, width=0, height=0, padLeft=3, padRight=3, padTop=2, padBottom=2, hSpacing=DEFAULT_SPACING, vSpacing=DEFAULT_SPACING) # :yields: theDockBar
    end

    # Return +true+ if docked
    def docked? ; end

    #
    # Return +true+ if the dock bar would dock or undock if at locaton (_barx_, _bary_).
    #
    def insideDock?(docksite, barx, bary); end

    #
    # Set parent when docked.
    # If it was docked, reparent under the new docking window.
    #
    def dryDock=(dry); end

    # Return parent when docked.
    def dryDock; end

    #
    # Set parent when floating.
    # If it was undocked, then reparent under the new floating window.
    #
    def wetDock=(wet); end

    # Return parent when floating.
    def wetDock; end

    #
    # Search for dock against given side of main window.
    #
    def findDockAtSide(side=LAYOUT_SIDE_TOP); end

    #
    # Search for dock close to coordinates (<em>root_x</em>, <em>root_y</em>).
    #
    def findDockNear(root_x, root_y); end

    #
    # Dock the bar against the given side, after some other widget.
    # However, if after is -1, it will be docked as the innermost bar just before
    # the work-area, while if after is 0, if will be docked as the outermost bar.
    #
    def dock(docksite, before=nil, notify=false); end

    #
    # Dock the bar against the given side, near the given position relative
    # to the toolbar dock's origin.
    #
    def dock(docksite, local_x, local_y, notify); end

    #
    # Undock or float the bar.
    # The initial position of the wet dock is a few pixels
    # below and to the right of the original docked position.
    #
    def undock(root_x, root_y, notify=false); end

    #
    # Change set of sides (a combination of +ALLOW_TOP+, +ALLOW_LEFT+, etc.),
    # where docking is allowed. The default is to allow docking on all sides.
    #
    def allowedSides=(allowed); end

    #
    # Return set of sides where docking is allowed
    #
    def allowedSides(); end
  end
end