/***********************************************************************
* FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
* Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact the author by e-mail
* at "[email protected]".
***********************************************************************/
// Tab Item orientations which affect border
enum {
TAB_TOP = 0, // Top side tabs
TAB_LEFT = 0x00800000, // Left side tabs
TAB_RIGHT = 0x01000000, // Right side tabs
TAB_BOTTOM = 0x01800000, // Bottom side tabs
TAB_TOP_NORMAL = JUSTIFY_NORMAL|ICON_BEFORE_TEXT|TAB_TOP|FRAME_RAISED|FRAME_THICK,
TAB_BOTTOM_NORMAL= JUSTIFY_NORMAL|ICON_BEFORE_TEXT|TAB_BOTTOM|FRAME_RAISED|FRAME_THICK,
TAB_LEFT_NORMAL = JUSTIFY_LEFT|JUSTIFY_CENTER_Y|ICON_BEFORE_TEXT|TAB_LEFT|FRAME_RAISED|FRAME_THICK,
TAB_RIGHT_NORMAL = JUSTIFY_LEFT|JUSTIFY_CENTER_Y|ICON_BEFORE_TEXT|TAB_RIGHT|FRAME_RAISED|FRAME_THICK
};
/**
* A tab item is placed in a tab bar or tab book.
* When selected, the tab item sends a message to its
* parent, and causes itself to become the active tab,
* and raised slightly above the other tabs.
* In the tab book, activating a tab item also causes
* the corresponding panel to be raised to the top.
*/
class FXTabItem : public FXLabel {
public:
long onPaint(FXObject*,FXSelector,void* PTR_EVENT);
long onFocusIn(FXObject*,FXSelector,void* PTR_EVENT);
long onFocusOut(FXObject*,FXSelector,void* PTR_EVENT);
long onUngrabbed(FXObject*,FXSelector,void* PTR_EVENT);
long onLeftBtnPress(FXObject*,FXSelector,void* PTR_EVENT);
long onLeftBtnRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onKeyPress(FXObject*,FXSelector,void* PTR_EVENT);
long onKeyRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onHotKeyPress(FXObject*,FXSelector,void* PTR_EVENT);
long onHotKeyRelease(FXObject*,FXSelector,void* PTR_EVENT);
public:
/// Construct a tab item
%extend {
FXTabItem(FXTabBar* p,const FXString& text,FXIcon* ic=0,FXuint opts=TAB_TOP_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD){
return new FXRbTabItem(p,text,ic,opts,x,y,w,h,pl,pr,pt,pb);
}
}
/// Return current tab item orientation
FXuint getTabOrientation() const;
/// Change tab item orientation
void setTabOrientation(FXuint style);
/// Destructor
virtual ~FXTabItem();
};
DECLARE_FXOBJECT_VIRTUALS(FXTabItem)
DECLARE_FXID_VIRTUALS(FXTabItem)
DECLARE_FXDRAWABLE_VIRTUALS(FXTabItem)
DECLARE_FXWINDOW_VIRTUALS(FXTabItem)