/********************************************************************************
* *
* M e n u R a d i o W i d g e t *
* *
*********************************************************************************
* Copyright (C) 2002,2005 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXMenuRadio.h 2266 2005-12-02 01:49:09Z lyle $ *
********************************************************************************/
#ifndef FXMENURADIO_H
#define FXMENURADIO_H
#ifndef FXMENUCOMMAND_H
#include "FXMenuCommand.h"
#endif
namespace FX {
/**
* The menu radio widget is used to invoke a command in the
* application from a menu. Menu commands may reflect
* the state of the application by graying out, becoming hidden,
* or by a bullit.
* When activated, a menu radio sends a SEL_COMMAND to its target;
* the void* argument of the message contains the new state.
* A collection of menu radio widgets which belong to each other
* is supposed to be updated by a common SEL_UPDATE handler to
* properly maintain the state between them.
*/
class FXAPI FXMenuRadio : public FXMenuCommand {
FXDECLARE(FXMenuRadio)
protected:
FXuchar check; // State of menu
FXColor radioColor; // Color of the radio
protected:
FXMenuRadio();
private:
FXMenuRadio(const FXMenuRadio&);
FXMenuRadio &operator=(const FXMenuRadio&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onButtonPress(FXObject*,FXSelector,void*);
long onButtonRelease(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onHotKeyPress(FXObject*,FXSelector,void*);
long onHotKeyRelease(FXObject*,FXSelector,void*);
long onCheck(FXObject*,FXSelector,void*);
long onUncheck(FXObject*,FXSelector,void*);
long onUnknown(FXObject*,FXSelector,void*);
long onCmdSetValue(FXObject*,FXSelector,void*);
long onCmdSetIntValue(FXObject*,FXSelector,void*);
long onCmdGetIntValue(FXObject*,FXSelector,void*);
long onCmdAccel(FXObject*,FXSelector,void*);
public:
/// Construct a menu radio
FXMenuRadio(FXComposite* p,const FXString& text,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=0);
/// Return default width
virtual FXint getDefaultWidth();
/// Return default height
virtual FXint getDefaultHeight();
/// Set radio button state (TRUE, FALSE or MAYBE)
void setCheck(FXbool s=TRUE);
/// Get radio button state (TRUE, FALSE or MAYBE)
FXbool getCheck() const { return check; }
/// Get the radio background color
FXColor getRadioColor() const { return radioColor; }
/// Set the radio background color
void setRadioColor(FXColor clr);
/// Save menu to a stream
virtual void save(FXStream& store) const;
/// Load menu from a stream
virtual void load(FXStream& store);
};
}
#endif