/********************************************************************************
* *
* H o r i z o n t a l C o n t a i n e r W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2003 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXHorizontalFrame.h 1536 2003-05-14 21:41:00Z lyle $ *
********************************************************************************/
#ifndef FXHORIZONTALFRAME_H
#define FXHORIZONTALFRAME_H
#ifndef FXPACKER_H
#include "FXPacker.h"
#endif
namespace FX {
/**
* Horizontal frame layout manager widget is used to automatically
* place child-windows horizontally from left-to-right, or right-to-left,
* depending on the child window's layout hints.
*/
class FXAPI FXHorizontalFrame : public FXPacker {
FXDECLARE(FXHorizontalFrame)
protected:
FXHorizontalFrame(){}
private:
FXHorizontalFrame(const FXHorizontalFrame&);
FXHorizontalFrame &operator=(const FXHorizontalFrame&);
public:
/// Construct a horizontal frame layout manager
FXHorizontalFrame(FXComposite *p,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING);
/// Perform layout
virtual void layout();
/// Return default width
virtual FXint getDefaultWidth();
/// Return default height
virtual FXint getDefaultHeight();
};
}
#endif