/********************************************************************************
* *
* P o p u p W i n d o w W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1998,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXPopup.h 2344 2006-02-12 21:19:36Z lyle $ *
********************************************************************************/
#ifndef FXPOPUP_H
#define FXPOPUP_H
#ifndef FXSHELL_H
#include "FXShell.h"
#endif
namespace FX {
/// Popup internal orientation
enum {
POPUP_VERTICAL = 0, /// Vertical orientation
POPUP_HORIZONTAL = 0x00020000, /// Horizontal orientation
POPUP_SHRINKWRAP = 0x00040000 /// Shrinkwrap to content
};
/// Popup window
class FXAPI FXPopup : public FXShell {
FXDECLARE(FXPopup)
private:
FXPopup *prevActive; // Popup below this one in stack
FXPopup *nextActive; // Popup above this one in stack
protected:
FXWindow *grabowner; // Window which will get grabbed when outside
FXColor baseColor;
FXColor hiliteColor;
FXColor shadowColor;
FXColor borderColor;
FXint border;
protected:
FXPopup();
virtual bool doesOverrideRedirect() const;
void drawBorderRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawRaisedRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawSunkenRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawRidgeRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawGrooveRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawDoubleRaisedRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawDoubleSunkenRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawFrame(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
private:
FXPopup(const FXPopup&);
FXPopup &operator=(const FXPopup&);
#ifdef WIN32
virtual const char* GetClass() const;
#endif
public:
long onPaint(FXObject*,FXSelector,void*);
long onFocusUp(FXObject*,FXSelector,void*);
long onFocusDown(FXObject*,FXSelector,void*);
long onFocusLeft(FXObject*,FXSelector,void*);
long onFocusRight(FXObject*,FXSelector,void*);
long onFocusNext(FXObject*,FXSelector,void*);
long onFocusPrev(FXObject*,FXSelector,void*);
long onEnter(FXObject*,FXSelector,void*);
long onLeave(FXObject*,FXSelector,void*);
long onMotion(FXObject*,FXSelector,void*);
long onMap(FXObject*,FXSelector,void*);
long onButtonPress(FXObject*,FXSelector,void*);
long onButtonRelease(FXObject*,FXSelector,void*);
long onUngrabbed(FXObject*,FXSelector,void*);
long onCmdUnpost(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onCmdChoice(FXObject*,FXSelector,void*);
public:
enum {
ID_CHOICE=FXShell::ID_LAST,
ID_LAST=ID_CHOICE+1000
};
public:
/// Construct popup pane
FXPopup(FXWindow* owner,FXuint opts=POPUP_VERTICAL|FRAME_RAISED|FRAME_THICK,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
/// Return the default width of this window
virtual FXint getDefaultWidth();
/// Return the default height of this window
virtual FXint getDefaultHeight();
/// Perform layout
virtual void layout();
/// Return a pointer to the prior active popup
FXPopup* getPrevActive() const { return prevActive; }
/// Return a pointer to the next active popup
FXPopup* getNextActive() const { return nextActive; }
/// Move the focus to this window
virtual void setFocus();
/// Remove the focus from this window
virtual void killFocus();
/// Show this window
virtual void show();
/// Hide this window
virtual void hide();
/// Change frame style
void setFrameStyle(FXuint style);
/// Return frame style
FXuint getFrameStyle() const;
/// Return border width
FXint getBorderWidth() const { return border; }
/// Change highlight color
void setHiliteColor(FXColor clr);
/// Return highlight color
FXColor getHiliteColor() const { return hiliteColor; }
/// Change shadow color
void setShadowColor(FXColor clr);
/// Return shadow color
FXColor getShadowColor() const { return shadowColor; }
/// Change border color
void setBorderColor(FXColor clr);
/// Return border color
FXColor getBorderColor() const { return borderColor; }
/// Change base color
void setBaseColor(FXColor clr);
/// Return base color
FXColor getBaseColor() const { return baseColor; }
/// Popup the menu and grab to the given owner
virtual void popup(FXWindow* grabto,FXint x,FXint y,FXint w=0,FXint h=0);
/// Pop down the menu
virtual void popdown();
/// Return current grab owner
FXWindow* getGrabOwner() const;
// /// Popup the menu and grab to the given owner
// virtual FXint popup(FXint x,FXint y,FXint w=0,FXint h=0);
//
// /// Pop down the menu
// virtual void popdown(FXint value);
/// Return popup orientation
FXuint getOrientation() const;
/// Change popup orientation
void setOrientation(FXuint orient);
/// Return shrinkwrap mode
FXbool getShrinkWrap() const;
/// Change shrinkwrap mode
void setShrinkWrap(FXbool sw);
virtual bool doesSaveUnder() const;
/// Destructor
virtual ~FXPopup();
};
}
#endif