/********************************************************************************
* *
* M e m o r y S t r e a m C l a s s e s *
* *
*********************************************************************************
* Copyright (C) 1997,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXMemoryStream.h 2344 2006-02-12 21:19:36Z lyle $ *
********************************************************************************/
#ifndef FXMEMORYSTREAM_H
#define FXMEMORYSTREAM_H
#ifndef FXSTREAM_H
#include "FXStream.h"
#endif
namespace FX {
/// Memory Store Definition
class FXAPI FXMemoryStream : public FXStream {
protected:
virtual FXuval writeBuffer(FXuval count);
virtual FXuval readBuffer(FXuval count);
public:
/// Create memory store
FXMemoryStream(const FXObject* cont=NULL);
/// Open file store
bool open(FXStreamDirection save_or_load,FXuchar* data);
/// Open memory store
bool open(FXStreamDirection save_or_load,FXuval size,FXuchar* data);
/// Take buffer away from stream
void takeBuffer(FXuchar*& data,FXuval& size);
/// Give buffer to stream
void giveBuffer(FXuchar *data,FXuval size);
/// Close memory store
virtual bool close();
/// Get position
FXlong position() const { return FXStream::position(); }
/// Move to position
virtual bool position(FXlong offset,FXWhence whence=FXFromStart);
/// Save single items to stream
FXMemoryStream& operator<<(const FXuchar& v){ FXStream::operator<<(v); return *this; }
FXMemoryStream& operator<<(const FXchar& v){ FXStream::operator<<(v); return *this; }
FXMemoryStream& operator<<(const FXushort& v){ FXStream::operator<<(v); return *this; }
FXMemoryStream& operator<<(const FXshort& v){ FXStream::operator<<(v); return *this; }
FXMemoryStream& operator<<(const FXuint& v){ FXStream::operator<<(v); return *this; }
FXMemoryStream& operator<<(const FXint& v){ FXStream::operator<<(v); return *this; }
FXMemoryStream& operator<<(const FXfloat& v){ FXStream::operator<<(v); return *this; }
FXMemoryStream& operator<<(const FXdouble& v){ FXStream::operator<<(v); return *this; }
FXMemoryStream& operator<<(const FXlong& v){ FXStream::operator<<(v); return *this; }
FXMemoryStream& operator<<(const FXulong& v){ FXStream::operator<<(v); return *this; }
/// Save arrays of items to stream
FXMemoryStream& save(const FXuchar* p,FXuval n){ FXStream::save(p,n); return *this; }
FXMemoryStream& save(const FXchar* p,FXuval n){ FXStream::save(p,n); return *this; }
FXMemoryStream& save(const FXushort* p,FXuval n){ FXStream::save(p,n); return *this; }
FXMemoryStream& save(const FXshort* p,FXuval n){ FXStream::save(p,n); return *this; }
FXMemoryStream& save(const FXuint* p,FXuval n){ FXStream::save(p,n); return *this; }
FXMemoryStream& save(const FXint* p,FXuval n){ FXStream::save(p,n); return *this; }
FXMemoryStream& save(const FXfloat* p,FXuval n){ FXStream::save(p,n); return *this; }
FXMemoryStream& save(const FXdouble* p,FXuval n){ FXStream::save(p,n); return *this; }
FXMemoryStream& save(const FXlong* p,FXuval n){ FXStream::save(p,n); return *this; }
FXMemoryStream& save(const FXulong* p,FXuval n){ FXStream::save(p,n); return *this; }
/// Load single items from stream
FXMemoryStream& operator>>(FXuchar& v){ FXStream::operator>>(v); return *this; }
FXMemoryStream& operator>>(FXchar& v){ FXStream::operator>>(v); return *this; }
FXMemoryStream& operator>>(FXushort& v){ FXStream::operator>>(v); return *this; }
FXMemoryStream& operator>>(FXshort& v){ FXStream::operator>>(v); return *this; }
FXMemoryStream& operator>>(FXuint& v){ FXStream::operator>>(v); return *this; }
FXMemoryStream& operator>>(FXint& v){ FXStream::operator>>(v); return *this; }
FXMemoryStream& operator>>(FXfloat& v){ FXStream::operator>>(v); return *this; }
FXMemoryStream& operator>>(FXdouble& v){ FXStream::operator>>(v); return *this; }
FXMemoryStream& operator>>(FXlong& v){ FXStream::operator>>(v); return *this; }
FXMemoryStream& operator>>(FXulong& v){ FXStream::operator>>(v); return *this; }
/// Load arrays of items from stream
FXMemoryStream& load(FXuchar* p,FXuval n){ FXStream::load(p,n); return *this; }
FXMemoryStream& load(FXchar* p,FXuval n){ FXStream::load(p,n); return *this; }
FXMemoryStream& load(FXushort* p,FXuval n){ FXStream::load(p,n); return *this; }
FXMemoryStream& load(FXshort* p,FXuval n){ FXStream::load(p,n); return *this; }
FXMemoryStream& load(FXuint* p,FXuval n){ FXStream::load(p,n); return *this; }
FXMemoryStream& load(FXint* p,FXuval n){ FXStream::load(p,n); return *this; }
FXMemoryStream& load(FXfloat* p,FXuval n){ FXStream::load(p,n); return *this; }
FXMemoryStream& load(FXdouble* p,FXuval n){ FXStream::load(p,n); return *this; }
FXMemoryStream& load(FXlong* p,FXuval n){ FXStream::load(p,n); return *this; }
FXMemoryStream& load(FXulong* p,FXuval n){ FXStream::load(p,n); return *this; }
/// Save object
FXMemoryStream& saveObject(const FXObject* v){ FXStream::saveObject(v); return *this; }
/// Load object
FXMemoryStream& loadObject(FXObject*& v){ FXStream::loadObject(v); return *this; }
};
}
#endif