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module Fox
  #
  # A Check button is a tri-state button.  Normally, it is either
  # +TRUE+ or +FALSE+, and toggles between +TRUE+ or +FALSE+ whenever it is pressed.
  # A third state +MAYBE+ may be set to indicate that no selection has been made yet
  # by the user, or that the state is ambiguous.
  # When pressed, the Check Button sends a <tt>SEL_COMMAND</tt> to its target, and the
  # message data represents the state of the check button.
  # The option <tt>CHECKBUTTON_AUTOGRAY</tt> (<tt>CHECKBUTTON_AUTOHIDE</tt>) causes the button to be
  # grayed out (hidden) if its handler does not respond to the <tt>SEL_UPDATE</tt> message.
  # With the <tt>CHECKBUTTON_PLUS</tt> option, the Check Button will draw a + or - sign instead
  # of a check. You can use this to make collapsible panels, by hooking up a Check
  # Button to a layout manager via the <tt>ID_TOGGLE_SHOWN</tt> message. This will give a
  # similar visual element as collapsing folders in a Tree List.
  #
  # === Events
  #
  # The following messages are sent by FXCheckButton to its target:
  #
  # +SEL_KEYPRESS+::  sent when a key goes down; the message data is an FXEvent instance.
  # +SEL_KEYRELEASE+::  sent when a key goes up; the message data is an FXEvent instance.
  # +SEL_LEFTBUTTONPRESS+:: sent when the left mouse button goes down; the message data is an FXEvent instance.
  # +SEL_LEFTBUTTONRELEASE+:: sent when the left mouse button goes up; the message data is an FXEvent instance.
  # +SEL_COMMAND+::  sent when the button is clicked.
  #
  # === CheckButton styles
  #
  # +CHECKBUTTON_AUTOGRAY+::  Automatically gray out when not updated
  # +CHECKBUTTON_AUTOHIDE+::  Automatically hide when not updated
  # +CHECKBUTTON_PLUS+::      Draw a plus sign for unchecked and minus sign for checked
  # +CHECKBUTTON_NORMAL+::    <tt>JUSTIFY_NORMAL|ICON_BEFORE_TEXT</tt>

  class FXCheckButton < FXLabel

    # Check button state (+TRUE+, +FALSE+ or +MAYBE+) [Integer]
    attr_accessor :checkState

    # Check button style [Integer]
    attr_accessor :checkButtonStyle

    # Box background color {FXColor}
    attr_accessor :boxColor

    # Box check color {FXColor}
    attr_accessor :checkColor

    # Construct new check button
    def initialize(parent, text, target=nil, selector=0, opts=CHECKBUTTON_NORMAL, x=0, y=0, width=0, height=0, padLeft=DEFAULT_PAD, padRight=DEFAULT_PAD, padTop=DEFAULT_PAD, padBottom=DEFAULT_PAD) # :yields: theCheckButton
    end

    #
    # Set the check button state to one of +TRUE+, +FALSE+ or +MAYBE+.
    # If _notify_ is +true+, send a +SEL_COMMAND+ message to the message target
    # after the state has been updated.
    #
    def setCheck(state, notify=false); end
  end
end