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module Fox
  #
  # Spherical bounds
  #
  class FXSphered
    # Sphere center {FXVec3d}
    attr_accessor :center

    # Sphere radius [Float]
    attr_accessor :radius

    # Default constructor
    def initialize; end

    # Copy constructor
    def initialize(otherSphere); end

    # Initialize from center and radius
    def initialize(cen, rad=0.0); end

    # Initialize from center (_x_, _y_, _z_) and radius (_rad_).
    def initialize(x, y, z, rad=0.0); end

    # Initialize sphere to fully contain the given bounding box (an FXRanged instance).
    def initialize(bounds); end

    # Return the diameter of this sphere.
    def diameter; end

    # Return +true+ if this sphere is empty (i.e. has zero radius).
    def empty?; end

    # Return +true+ if this sphere contains the point at (_x_, _y_, _z_).
    def contains?(x, y, z); end

    # Return +true+ if this sphere contains the point _p_ (an FXVec3d instance).
    def contains?(p); end

    # Return +true+ if this sphere properly contains _box_ (an FXRanged instance).
    def contains?(box); end

    # Return +true+ if this sphere properly contains _sphere_ (another FXSphered instance).
    def contains?(sphere); end

    # Include the point _p_ (an FXVec3d instance) and return a reference to self.
    def include!(p); end

    # Expand radius to include point and return a reference to self.
    def includeInRadius!(x, y, z); end

    # Expand radius to include point (an FXVec3d instance) and return a reference to self.
    def includeInRadius!(p); end

    # Include the range _box_ (an FXRanged instance) into this sphere and return self.
    def include!(box); end

    # Expand radius to include box (an FXRanged instance) and return a reference to self.
    def includeInRadius!(box); end

    # Include the sphere _sphere_ (an FXSphered instance) into this sphere and return self.
    def include!(sphere); end

    # Intersect this sphere with the plane <em>ax+by+cz+w</em> and return -1, 0 or +1.
    # Here, _plane_ is an FXVec4d instance describing the plane.
    def intersect(plane); end

    # Expand radius to include sphere (an FXSphered instance) and return self.
    def includeInRadius!(sphere); end

    # Return +true+ if this sphere intersects the ray between points _u_ and _v_
    # (both FXVec3d instances).
    def intersects?(u, v); end

    # Return +true+ if this sphere overlaps with _box_ (an FXRanged instance).
    def overlaps?(box); end

    # Return +true+ if this sphere overlaps with another sphere.
    def overlaps?(sphere); end
  end
end