/********************************************************************************
* *
* M e n u B a r W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1998,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXMenuBar.h 2343 2006-02-12 20:26:26Z lyle $ *
********************************************************************************/
#ifndef FXMENUBAR_H
#define FXMENUBAR_H
#ifndef FXTOOLBAR_H
#include "FXToolBar.h"
#endif
namespace FX {
/// Menu bar
class FXAPI FXMenuBar : public FXToolBar {
FXDECLARE(FXMenuBar)
protected:
FXMenuBar(){}
private:
FXMenuBar(const FXMenuBar&);
FXMenuBar &operator=(const FXMenuBar&);
public:
long onFocusLeft(FXObject*,FXSelector,void*);
long onFocusRight(FXObject*,FXSelector,void*);
long onEnter(FXObject*,FXSelector,void*);
long onLeave(FXObject*,FXSelector,void*);
long onMotion(FXObject*,FXSelector,void*);
long onButtonPress(FXObject*,FXSelector,void*);
long onButtonRelease(FXObject*,FXSelector,void*);
long onCmdUnpost(FXObject*,FXSelector,void*);
public:
/**
* Construct a floatable menubar
* Normally, the menubar is docked under window p.
* When floated, the menubar can be docked under window q, which is
* typically an FXToolbarShell window.
*/
FXMenuBar(FXComposite* p,FXComposite* q,FXuint opts=LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FILL_X,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=3,FXint pr=3,FXint pt=2,FXint pb=2,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING);
/**
* Construct a non-floatable menubar.
* The menubar can not be undocked.
*/
FXMenuBar(FXComposite* p,FXuint opts,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=3,FXint pr=3,FXint pt=2,FXint pb=2,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING);
/// Returns true if specified coordinate (in parent's coordinate system) is in menubar
virtual bool contains(FXint parentx,FXint parenty) const;
};
}
#endif