/********************************************************************************
* *
* O p e n G L S p h e r e O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1998,2002 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXGLSphere.h 809 2002-07-11 17:28:15Z lyle $ *
********************************************************************************/
#ifndef FXGLSPHERE_H
#define FXGLSPHERE_H
#ifndef FXGLSHAPE_H
#include "FXGLShape.h"
#endif
namespace FX {
/// OpenGL Sphere Object
class FXAPI FXGLSphere : public FXGLShape {
FXDECLARE(FXGLSphere)
public:
FXfloat radius; // Radius of sphere
FXint slices; // Longitudinal subdivision
FXint stacks; // Latitudinal subdivision
protected:
FXGLSphere();
virtual void drawshape(FXGLViewer* viewer);
public:
enum {
ID_LAST=FXGLShape::ID_LAST
};
public:
/// Construct with specified origin and radius
FXGLSphere(FXfloat x,FXfloat y,FXfloat z,FXfloat r=1.0f);
/// Construct with specified origin, radius and material
FXGLSphere(FXfloat x,FXfloat y,FXfloat z,FXfloat r,const FXMaterial& mtl);
/// Copy constructor
FXGLSphere(const FXGLSphere& orig);
/// Copy this object
virtual FXGLObject* copy();
/// Change radius
void setRadius(FXfloat r){ radius=r; }
FXfloat getRadius() const { return radius; }
/// Change slices
void setSlices(FXint s){ slices=s; }
FXint getSlices() const { return slices; }
/// Change stacks
void setStacks(FXint s){ stacks=s; }
FXint getStacks() const { return stacks; }
/// Save to a stream
virtual void save(FXStream& store) const;
/// Load from a stream
virtual void load(FXStream& store);
/// Destroy
virtual ~FXGLSphere();
};
}
#endif