/********************************************************************************
* *
* T a b B o o k W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2005 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXTabBook.h 2241 2005-11-09 13:51:59Z lyle $ *
********************************************************************************/
#ifndef FXTABBOOK_H
#define FXTABBOOK_H
#ifndef FXTABBAR_H
#include "FXTabBar.h"
#endif
namespace FX {
/**
* The tab book layout manager arranges pairs of children;
* the even numbered children (0,2,4,...) are usually tab items,
* and are placed on the top. The odd numbered children are
* usually layout managers, and are placed below; all the odd
* numbered children are placed on top of each other, similar
* to the switcher widget. When the user presses one of the
* tab items, the tab item is raised above the neighboring tabs,
* and the corresponding panel is raised to the top.
* Thus, a tab book can be used to present many GUI controls
* in a small space by placing several panels on top of each
* other and using tab items to select the desired panel.
* When one of the tab items is pressed, the tab book's setCurrent()
* is called with notify=TRUE. Thus causes the tab book to send a
* SEL_COMMAND message to its target.
*/
class FXAPI FXTabBook : public FXTabBar {
FXDECLARE(FXTabBook)
protected:
FXTabBook(){}
private:
FXTabBook(const FXTabBook&);
FXTabBook& operator=(const FXTabBook&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onFocusNext(FXObject*,FXSelector,void*);
long onFocusPrev(FXObject*,FXSelector,void*);
long onFocusUp(FXObject*,FXSelector,void*);
long onFocusDown(FXObject*,FXSelector,void*);
long onFocusLeft(FXObject*,FXSelector,void*);
long onFocusRight(FXObject*,FXSelector,void*);
long onCmdOpenItem(FXObject*,FXSelector,void*);
public:
/// Construct tab book
FXTabBook(FXComposite* p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=TABBOOK_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING);
/// Perform layout
virtual void layout();
/// Return default width
virtual FXint getDefaultWidth();
/// Return default height
virtual FXint getDefaultHeight();
};
}
#endif