/********************************************************************************
* *
* G Z F i l e S t r e a m C l a s s e s *
* *
*********************************************************************************
* Copyright (C) 2002,2005 by Sander Jansen. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXGZFileStream.h 2336 2006-02-04 15:20:33Z lyle $ *
********************************************************************************/
#ifdef HAVE_ZLIB_H
#ifndef FXGZFILESTREAM_H
#define FXGZFILESTREAM_H
#ifndef FXFILESTREAM_H
#include "FXFileStream.h"
#endif
namespace FX {
struct ZBlock;
/// GZIP compressed stream
class FXAPI FXGZFileStream : public FXFileStream {
private:
ZBlock *z;
int f;
protected:
virtual FXuval writeBuffer(FXuval count);
virtual FXuval readBuffer(FXuval count);
public:
/// Create GZIP compressed file stream
FXGZFileStream(const FXObject* cont=NULL);
/// Open file stream
bool open(const FXString& filename,FXStreamDirection save_or_load,FXuval size=8192);
/// Close file stream
virtual bool close();
/// Get position
FXlong position() const { return FXStream::position(); }
/// Move to position
virtual bool position(FXlong,FXWhence){ return FALSE; }
/// Save single items to stream
FXGZFileStream& operator<<(const FXuchar& v){ FXStream::operator<<(v); return *this; }
FXGZFileStream& operator<<(const FXchar& v){ FXStream::operator<<(v); return *this; }
FXGZFileStream& operator<<(const FXushort& v){ FXStream::operator<<(v); return *this; }
FXGZFileStream& operator<<(const FXshort& v){ FXStream::operator<<(v); return *this; }
FXGZFileStream& operator<<(const FXuint& v){ FXStream::operator<<(v); return *this; }
FXGZFileStream& operator<<(const FXint& v){ FXStream::operator<<(v); return *this; }
FXGZFileStream& operator<<(const FXfloat& v){ FXStream::operator<<(v); return *this; }
FXGZFileStream& operator<<(const FXdouble& v){ FXStream::operator<<(v); return *this; }
FXGZFileStream& operator<<(const FXlong& v){ FXStream::operator<<(v); return *this; }
FXGZFileStream& operator<<(const FXulong& v){ FXStream::operator<<(v); return *this; }
/// Save arrays of items to stream
FXGZFileStream& save(const FXuchar* p,FXuval n){ FXStream::save(p,n); return *this; }
FXGZFileStream& save(const FXchar* p,FXuval n){ FXStream::save(p,n); return *this; }
FXGZFileStream& save(const FXushort* p,FXuval n){ FXStream::save(p,n); return *this; }
FXGZFileStream& save(const FXshort* p,FXuval n){ FXStream::save(p,n); return *this; }
FXGZFileStream& save(const FXuint* p,FXuval n){ FXStream::save(p,n); return *this; }
FXGZFileStream& save(const FXint* p,FXuval n){ FXStream::save(p,n); return *this; }
FXGZFileStream& save(const FXfloat* p,FXuval n){ FXStream::save(p,n); return *this; }
FXGZFileStream& save(const FXdouble* p,FXuval n){ FXStream::save(p,n); return *this; }
FXGZFileStream& save(const FXlong* p,FXuval n){ FXStream::save(p,n); return *this; }
FXGZFileStream& save(const FXulong* p,FXuval n){ FXStream::save(p,n); return *this; }
/// Load single items from stream
FXGZFileStream& operator>>(FXuchar& v){ FXStream::operator>>(v); return *this; }
FXGZFileStream& operator>>(FXchar& v){ FXStream::operator>>(v); return *this; }
FXGZFileStream& operator>>(FXushort& v){ FXStream::operator>>(v); return *this; }
FXGZFileStream& operator>>(FXshort& v){ FXStream::operator>>(v); return *this; }
FXGZFileStream& operator>>(FXuint& v){ FXStream::operator>>(v); return *this; }
FXGZFileStream& operator>>(FXint& v){ FXStream::operator>>(v); return *this; }
FXGZFileStream& operator>>(FXfloat& v){ FXStream::operator>>(v); return *this; }
FXGZFileStream& operator>>(FXdouble& v){ FXStream::operator>>(v); return *this; }
FXGZFileStream& operator>>(FXlong& v){ FXStream::operator>>(v); return *this; }
FXGZFileStream& operator>>(FXulong& v){ FXStream::operator>>(v); return *this; }
/// Load arrays of items from stream
FXGZFileStream& load(FXuchar* p,FXuval n){ FXStream::load(p,n); return *this; }
FXGZFileStream& load(FXchar* p,FXuval n){ FXStream::load(p,n); return *this; }
FXGZFileStream& load(FXushort* p,FXuval n){ FXStream::load(p,n); return *this; }
FXGZFileStream& load(FXshort* p,FXuval n){ FXStream::load(p,n); return *this; }
FXGZFileStream& load(FXuint* p,FXuval n){ FXStream::load(p,n); return *this; }
FXGZFileStream& load(FXint* p,FXuval n){ FXStream::load(p,n); return *this; }
FXGZFileStream& load(FXfloat* p,FXuval n){ FXStream::load(p,n); return *this; }
FXGZFileStream& load(FXdouble* p,FXuval n){ FXStream::load(p,n); return *this; }
FXGZFileStream& load(FXlong* p,FXuval n){ FXStream::load(p,n); return *this; }
FXGZFileStream& load(FXulong* p,FXuval n){ FXStream::load(p,n); return *this; }
/// Save object
FXGZFileStream& saveObject(const FXObject* v){ FXStream::saveObject(v); return *this; }
/// Load object
FXGZFileStream& loadObject(FXObject*& v){ FXStream::loadObject(v); return *this; }
/// Clean up
virtual ~FXGZFileStream();
};
}
#endif
#endif