/********************************************************************************
* *
* M e n u S e p a r a t o r W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2002 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXMenuSeparator.h 809 2002-07-11 17:28:15Z lyle $ *
********************************************************************************/
#ifndef FXMENUSEPARATOR_H
#define FXMENUSEPARATOR_H
#ifndef FXWINDOW_H
#include "FXWindow.h"
#endif
namespace FX {
/**
* The menu separator is a simple decorative groove
* used to delineate items in a popup menu.
*/
class FXAPI FXMenuSeparator : public FXWindow {
FXDECLARE(FXMenuSeparator)
protected:
FXColor hiliteColor;
FXColor shadowColor;
protected:
FXMenuSeparator();
private:
FXMenuSeparator(const FXMenuSeparator&);
FXMenuSeparator &operator=(const FXMenuSeparator&);
public:
long onPaint(FXObject*,FXSelector,void*);
public:
/// Construct a menu separator
FXMenuSeparator(FXComposite* p,FXuint opts=0);
/// Return default width
virtual FXint getDefaultWidth();
/// Return default height
virtual FXint getDefaultHeight();
/// Change highlight color
void setHiliteColor(FXColor clr);
/// Get highlight color
FXColor getHiliteColor() const { return hiliteColor; }
/// Change shadow color
void setShadowColor(FXColor clr);
/// Get shadow color
FXColor getShadowColor() const { return shadowColor; }
/// Save menu to a stream
virtual void save(FXStream& store) const;
/// Load menu from a stream
virtual void load(FXStream& store);
};
}
#endif