/********************************************************************************
* *
* R a d i o B u t t o n W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1998,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXRadioButton.h 2343 2006-02-12 20:26:26Z lyle $ *
********************************************************************************/
#ifndef FXRADIOBUTTON_H
#define FXRADIOBUTTON_H
#ifndef FXLABEL_H
#include "FXLabel.h"
#endif
namespace FX {
/// RadioButton flags
enum {
RADIOBUTTON_AUTOGRAY = 0x00800000, /// Automatically gray out when not updated
RADIOBUTTON_AUTOHIDE = 0x01000000, /// Automatically hide when not updated
RADIOBUTTON_NORMAL = JUSTIFY_NORMAL|ICON_BEFORE_TEXT
};
/**
* A radio button is a tri-state button. Normally, it is either
* TRUE or FALSE; a third state MAYBE may be set to indicate that no selection
* has been made yet by the user, or that the state is ambiguous.
* When pressed, the radio button sets its state to TRUE and sends a SEL_COMMAND
* to its target, and the message data set to the state of the radio button,
* of the type FXbool.
* A group of radio buttons can be made mutually exclusive by linking them
* to a common data target. Alternatively, an application can implement a
* common SEL_UPDATED handler to check and uncheck radio buttons as appropriate.
*/
class FXAPI FXRadioButton : public FXLabel {
FXDECLARE(FXRadioButton)
protected:
FXColor radioColor; // Color of radio ball
FXColor diskColor; // Color of radio disk
FXbool check; // Radio state
FXbool oldcheck; // Old radio state
protected:
FXRadioButton();
private:
FXRadioButton(const FXRadioButton&);
FXRadioButton &operator=(const FXRadioButton&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onUpdate(FXObject*,FXSelector,void*);
long onEnter(FXObject*,FXSelector,void*);
long onLeave(FXObject*,FXSelector,void*);
long onFocusIn(FXObject*,FXSelector,void*);
long onFocusOut(FXObject*,FXSelector,void*);
long onUngrabbed(FXObject*,FXSelector,void*);
long onLeftBtnPress(FXObject*,FXSelector,void*);
long onLeftBtnRelease(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onHotKeyPress(FXObject*,FXSelector,void*);
long onHotKeyRelease(FXObject*,FXSelector,void*);
long onCheck(FXObject*,FXSelector,void*);
long onUncheck(FXObject*,FXSelector,void*);
long onUnknown(FXObject*,FXSelector,void*);
long onCmdSetValue(FXObject*,FXSelector,void*);
long onCmdSetIntValue(FXObject*,FXSelector,void*);
long onCmdGetIntValue(FXObject*,FXSelector,void*);
public:
/// Construct new radio button
FXRadioButton(FXComposite* p,const FXString& text,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=RADIOBUTTON_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD);
/// Returns true because a radio button can receive focus
virtual bool canFocus() const;
/// Get default width
virtual FXint getDefaultWidth();
/// Get default height
virtual FXint getDefaultHeight();
/// Set radio button state (TRUE, FALSE or MAYBE)
void setCheck(FXbool s=TRUE,FXbool notify=FALSE);
/// Get radio button state (TRUE, FALSE or MAYBE)
FXbool getCheck() const { return check; }
/// Change radio button style
void setRadioButtonStyle(FXuint style);
/// Return current radio button style
FXuint getRadioButtonStyle() const;
/// Get the radio ball color
FXColor getRadioColor() const { return radioColor; }
/// Set the radio ball color
void setRadioColor(FXColor clr);
/// Get the radio disk color
FXColor getDiskColor() const { return diskColor; }
/// Set the radio disk color
void setDiskColor(FXColor clr);
/// Save radio button to a stream
virtual void save(FXStream& store) const;
/// Load radio button from a stream
virtual void load(FXStream& store);
};
}
#endif