/********************************************************************************
* *
* O p e n G L C y l i n d e r O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1999,2002 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXGLCylinder.h 809 2002-07-11 17:28:15Z lyle $ *
********************************************************************************/
#ifndef FXGLCYLINDER_H
#define FXGLCYLINDER_H
#ifndef FXGLSHAPE_H
#include "FXGLShape.h"
#endif
namespace FX {
/// OpenGL Cylinder Object
class FXAPI FXGLCylinder : public FXGLShape {
FXDECLARE(FXGLCylinder)
public:
FXfloat height;
FXfloat radius;
protected:
FXGLCylinder();
virtual void drawshape(FXGLViewer* viewer);
public:
/// Construct with specified origin, height and radius
FXGLCylinder(FXfloat x,FXfloat y,FXfloat z,FXfloat h=1.0f, FXfloat r=1.0f);
/// Construct with specified origin, height, radius and material
FXGLCylinder(FXfloat x,FXfloat y,FXfloat z,FXfloat h,FXfloat r,const FXMaterial& mtl);
/// Copy constructor
FXGLCylinder(const FXGLCylinder& orig);
/// Copy this object
virtual FXGLObject* copy();
/// Change radius
void setRadius(FXfloat r){ radius=r; }
FXfloat getRadius() const { return radius; }
/// Change height
void setHeight(FXfloat h){ height=h; }
FXfloat getHeight() const { return height; }
/// Save to a stream
virtual void save(FXStream& store) const;
/// Load from a stream
virtual void load(FXStream& store);
virtual ~FXGLCylinder();
};
}
#endif