/********************************************************************************
* *
* X - O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1997,2004 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXId.h 1889 2004-05-26 03:13:01Z lyle $ *
********************************************************************************/
#ifndef FXID_H
#define FXID_H
#ifndef FXOBJECT_H
#include "FXObject.h"
#endif
namespace FX {
class FXApp;
/// Encapsulates server side resource
class FXAPI FXId : public FXObject {
FXDECLARE_ABSTRACT(FXId)
private:
FXApp *app; // Back link to application object
void *data; // User data
protected:
FXID xid;
private:
FXId(const FXId&);
FXId &operator=(const FXId&);
protected:
FXId():app((FXApp*)-1L),data(NULL),xid(0){}
FXId(FXApp* a):app(a),data(NULL),xid(0){}
public:
/// Get application
FXApp* getApp() const { return app; }
/// Get XID handle
FXID id() const { return xid; }
/// Create resource
virtual void create(){}
/// Detach resource
virtual void detach(){}
/// Destroy resource
virtual void destroy(){}
/// Set user data pointer
void setUserData(void *ptr){ data=ptr; }
/// Get user data pointer
void* getUserData() const { return data; }
/// Save object to stream
virtual void save(FXStream& store) const;
/// Load object from stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXId(){app=(FXApp*)-1L;}
};
}
#endif