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/********************************************************************************
*                                                                               *
*                             P o i n t    C l a s s                            *
*                                                                               *
*********************************************************************************
* Copyright (C) 1994,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or                 *
* modify it under the terms of the GNU Lesser General Public                    *
* License as published by the Free Software Foundation; either                  *
* version 2.1 of the License, or (at your option) any later version.            *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
* Lesser General Public License for more details.                               *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public              *
* License along with this library; if not, write to the Free Software           *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
*********************************************************************************
* $Id: FXPoint.h 2344 2006-02-12 21:19:36Z lyle $                           *
********************************************************************************/
#ifndef FXPOINT_H
#define FXPOINT_H

#ifndef FXSIZE_H
#include "FXSize.h"
#endif

namespace FX {


/// Point
class FXAPI FXPoint {
public:
  FXshort x;
  FXshort y;
public:

  /// Constructors
  FXPoint(){ }
  FXPoint(const FXSize& s):x(s.w),y(s.h){ }
  FXPoint(const FXPoint& p):x(p.x),y(p.y){ }
  FXPoint(FXshort xx,FXshort yy):x(xx),y(yy){ }

  /// Test if zero
  bool operator!() const { return x==0 && y==0; }

  /// Equality
  bool operator==(const FXPoint& p) const { return x==p.x && y==p.y; }
  bool operator!=(const FXPoint& p) const { return x!=p.x || y!=p.y; }

  /// Assignment
  FXPoint& operator=(const FXPoint& p){ x=p.x; y=p.y; return *this; }

  /// Set value from another point
  FXPoint& set(const FXPoint& p){ x=p.x; y=p.y; return *this; }

  /// Set value from components
  FXPoint& set(FXshort xx,FXshort yy){ x=xx; y=yy; return *this; }

  /// Assignment operators
  FXPoint& operator+=(const FXPoint& p){ x+=p.x; y+=p.y; return *this; }
  FXPoint& operator-=(const FXPoint& p){ x-=p.x; y-=p.y; return *this; }
  FXPoint& operator*=(FXshort c){ x*=c; y*=c; return *this; }
  FXPoint& operator/=(FXshort c){ x/=c; y/=c; return *this; }

  /// Negation
  FXPoint operator-(){ return FXPoint(-x,-y); }

  /// Addition operators
  FXPoint operator+(const FXPoint& p) const { return FXPoint(x+p.x,y+p.y); }
  FXPoint operator-(const FXPoint& p) const { return FXPoint(x-p.x,y-p.y); }

  /// Scale operators
  friend inline FXPoint operator*(const FXPoint& p,FXshort c);
  friend inline FXPoint operator*(FXshort c,const FXPoint& p);
  friend inline FXPoint operator/(const FXPoint& p,FXshort c);
  friend inline FXPoint operator/(FXshort c,const FXPoint& p);

  /// Save object to a stream
  friend FXAPI FXStream& operator<<(FXStream& store,const FXPoint& p);

  /// Load object from a stream
  friend FXAPI FXStream& operator>>(FXStream& store,FXPoint& p);
  };


inline FXPoint operator*(const FXPoint& p,FXshort c){ return FXPoint(p.x*c,p.y*c); }
inline FXPoint operator*(FXshort c,const FXPoint& p){ return FXPoint(c*p.x,c*p.y); }
inline FXPoint operator/(const FXPoint& p,FXshort c){ return FXPoint(p.x/c,p.y/c); }
inline FXPoint operator/(FXshort c,const FXPoint& p){ return FXPoint(c/p.x,c/p.y); }

extern FXAPI FXStream& operator<<(FXStream& store,const FXPoint& p);
extern FXAPI FXStream& operator>>(FXStream& store,FXPoint& p);

}

#endif