/********************************************************************************
* *
* H e a d e r W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXHeader.h 2343 2006-02-12 20:26:26Z lyle $ *
********************************************************************************/
#ifndef FXHEADER_H
#define FXHEADER_H
#ifndef FXFRAME_H
#include "FXFrame.h"
#endif
namespace FX {
class FXIcon;
class FXFont;
class FXHeader;
/// Header style options
enum {
HEADER_BUTTON = 0x00008000, /// Button style can be clicked
HEADER_HORIZONTAL = 0, /// Horizontal header control (default)
HEADER_VERTICAL = 0x00010000, /// Vertical header control
HEADER_TRACKING = 0x00020000, /// Tracks continuously while moving
HEADER_RESIZE = 0x00040000, /// Allow resizing sections
HEADER_NORMAL = HEADER_HORIZONTAL|FRAME_NORMAL
};
/// Header item
class FXAPI FXHeaderItem : public FXObject {
FXDECLARE(FXHeaderItem)
friend class FXHeader;
protected:
FXString label; // Text of item
FXIcon *icon; // Icon of item
void *data; // Item user data pointer
FXint size; // Item size
FXint pos; // Item position
FXuint state; // Item state flags
private:
FXHeaderItem(const FXHeaderItem&);
FXHeaderItem& operator=(const FXHeaderItem&);
protected:
FXHeaderItem(){}
virtual void draw(const FXHeader* header,FXDC& dc,FXint x,FXint y,FXint w,FXint h);
public:
enum{
ARROW_NONE = 0, /// No arrow
ARROW_UP = 1, /// Arrow pointing up
ARROW_DOWN = 2, /// Arrow pointing down
PRESSED = 4, /// Pressed down
RIGHT = 8, /// Align on right
LEFT = 16, /// Align on left
CENTER_X = 0, /// Aling centered horizontally (default)
TOP = 32, /// Align on top
BOTTOM = 64, /// Align on bottom
CENTER_Y = 0, /// Aling centered vertically (default)
BEFORE = 128, /// Icon before the text
AFTER = 256, /// Icon after the text
ABOVE = 512, /// Icon above the text
BELOW = 1024 /// Icon below the text
};
public:
/// Construct new item with given text, icon, size, and user-data
FXHeaderItem(const FXString& text,FXIcon* ic=NULL,FXint s=0,void* ptr=NULL):label(text),icon(ic),data(ptr),size(s),pos(0),state(LEFT|BEFORE){}
/// Change item's text label
virtual void setText(const FXString& txt);
/// Return item's text label
const FXString& getText() const { return label; }
/// Change item's icon
virtual void setIcon(FXIcon* icn);
/// Return item's icon
FXIcon* getIcon() const { return icon; }
/// Change item's user data
void setData(void* ptr){ data=ptr; }
/// Get item's user data
void* getData() const { return data; }
/// Change size
void setSize(FXint s){ size=s; }
/// Obtain current size
FXint getSize() const { return size; }
/// Change position
void setPos(FXint p){ pos=p; }
/// Obtain current position
FXint getPos() const { return pos; }
/// Change sort direction (FALSE, TRUE, MAYBE)
void setArrowDir(FXbool dir=MAYBE);
/// Return sort direction (FALSE, TRUE, MAYBE)
FXbool getArrowDir() const;
/// Change content justification
void setJustify(FXuint justify=LEFT|CENTER_Y);
/// Return content justification
FXuint getJustify() const { return state&(RIGHT|LEFT|TOP|BOTTOM); }
/// Change icon position
void setIconPosition(FXuint mode=BEFORE);
/// Return icon position
FXuint getIconPosition() const { return state&(BEFORE|AFTER|ABOVE|BELOW); }
/// Change state to pressed
void setPressed(FXbool pressed);
/// Return pressed state
FXbool isPressed() const { return (state&PRESSED)!=0; }
/// Return the item's content width in the header
virtual FXint getWidth(const FXHeader* header) const;
/// Return the item's content height in the header
virtual FXint getHeight(const FXHeader* header) const;
/// Create server-side resources
virtual void create();
/// Detach from server-side resources
virtual void detach();
/// Destroy server-side resources
virtual void destroy();
/// Stream serialization
virtual void save(FXStream& store) const;
virtual void load(FXStream& store);
/// Destructor
virtual ~FXHeaderItem(){}
};
typedef FXObjectListOf<FXHeaderItem> FXHeaderItemList;
/**
* Header control may be placed over a table or list to provide a resizable
* captions above a number of columns.
* Each caption comprises a label and an optional icon; in addition, an arrow
* may be shown to indicate whether the items in that column are sorted, and
* if so, whether they are sorted in increasing or decreasing order.
* Each caption can be interactively resized. During the resizing, if the
* HEADER_TRACKING was specified, the header control sends a SEL_CHANGED message
* to its target, with the message data set to the caption number being resized,
* of the type FXint.
* If the HEADER_TRACKING was not specified the SEL_CHANGED message is sent at
* the end of the resizing operation.
* Clicking on a caption causes a message of type SEL_COMMAND to be sent to the
* target, with the message data set to the caption number being clicked.
* A single click on a split causes a message of type SEL_CLICKED to be sent to the
* target; a typical response to this message would be to adjust the size of
* the split to fit the contents displayed underneath it.
* The contents may be scrolled by calling setPosition().
*/
class FXAPI FXHeader : public FXFrame {
FXDECLARE(FXHeader)
protected:
FXHeaderItemList items; // Item list
FXColor textColor; // Text color
FXFont *font; // Text font
FXString help; // Help text
FXint pos; // Scroll position
FXint active; // Active button
FXint activepos; // Position of active item
FXint activesize; // Size of active item
FXint offset; // Offset where split grabbed
protected:
FXHeader();
void drawSplit(FXint pos);
virtual FXHeaderItem *createItem(const FXString& text,FXIcon* icon,FXint size,void* ptr);
private:
FXHeader(const FXHeader&);
FXHeader &operator=(const FXHeader&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onLeftBtnPress(FXObject*,FXSelector,void*);
long onLeftBtnRelease(FXObject*,FXSelector,void*);
long onUngrabbed(FXObject*,FXSelector,void*);
long onMotion(FXObject*,FXSelector,void*);
long onTipTimer(FXObject*,FXSelector,void*);
long onQueryTip(FXObject*,FXSelector,void*);
long onQueryHelp(FXObject*,FXSelector,void*);
public:
/// Construct new header control
FXHeader(FXComposite* p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=HEADER_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD);
/// Create server-side resources
virtual void create();
/// Detach server-side resources
virtual void detach();
/// Perform layout
virtual void layout();
/// Return number of items
FXint getNumItems() const { return items.no(); }
/// Return total size of all items
FXint getTotalSize() const;
/// Return default width
virtual FXint getDefaultWidth();
/// Return default height
virtual FXint getDefaultHeight();
/// Set the current position
void setPosition(FXint pos);
/// Return the current position
FXint getPosition() const { return pos; }
/**
* Return item-index given coordinate offset, or -1 if coordinate
* is before first item in header, or nitems if coordinate is after
* last item in header.
*/
FXint getItemAt(FXint coord) const;
/// Return item at given index
FXHeaderItem *getItem(FXint index) const;
/// Replace the item with a [possibly subclassed] item
FXint setItem(FXint index,FXHeaderItem* item,FXbool notify=FALSE);
/// Replace items text, icon, and user-data pointer
FXint setItem(FXint index,const FXString& text,FXIcon *icon=NULL,FXint size=0,void* ptr=NULL,FXbool notify=FALSE);
/// Fill header by appending items from array of strings
FXint fillItems(const FXchar** strings,FXIcon *icon=NULL,FXint size=0,void* ptr=NULL,FXbool notify=FALSE);
/// Fill header by appending items from newline separated strings
FXint fillItems(const FXString& strings,FXIcon *icon=NULL,FXint size=0,void* ptr=NULL,FXbool notify=FALSE);
/// Insert a new [possibly subclassed] item at the give index
FXint insertItem(FXint index,FXHeaderItem* item,FXbool notify=FALSE);
/// Insert item at index with given text, icon, and user-data pointer
FXint insertItem(FXint index,const FXString& text,FXIcon *icon=NULL,FXint size=0,void* ptr=NULL,FXbool notify=FALSE);
/// Append a [possibly subclassed] item to the list
FXint appendItem(FXHeaderItem* item,FXbool notify=FALSE);
/// Append new item with given text and optional icon, and user-data pointer
FXint appendItem(const FXString& text,FXIcon *icon=NULL,FXint size=0,void* ptr=NULL,FXbool notify=FALSE);
/// Prepend a [possibly subclassed] item to the list
FXint prependItem(FXHeaderItem* item,FXbool notify=FALSE);
/// Prepend new item with given text and optional icon, and user-data pointer
FXint prependItem(const FXString& text,FXIcon *icon=NULL,FXint size=0,void* ptr=NULL,FXbool notify=FALSE);
/// Extract item from list
FXHeaderItem* extractItem(FXint index,FXbool notify=FALSE);
/// Remove item at index
void removeItem(FXint index,FXbool notify=FALSE);
/// Remove all items
void clearItems(FXbool notify=FALSE);
/// Change text label for item at index
void setItemText(FXint index,const FXString& text);
/// Get text of item at index
FXString getItemText(FXint index) const;
/// Change icon of item at index
void setItemIcon(FXint index,FXIcon* icon);
/// Return icon of item at index
FXIcon* getItemIcon(FXint index) const;
/// Change size of item at index
void setItemSize(FXint index,FXint size);
/// Return size of item at index
FXint getItemSize(FXint index) const;
/// Compute offset from the left side of item at index
FXint getItemOffset(FXint index) const;
/// Change data of item at index
void setItemData(FXint index,void* ptr);
/// Return data of item at index
void* getItemData(FXint index) const;
/// Change sort direction (FALSE, TRUE, MAYBE)
void setArrowDir(FXint index,FXbool dir=MAYBE);
/// Return sort direction (FALSE, TRUE, MAYBE)
FXbool getArrowDir(FXint index) const;
/**
* Change item justification. Horizontal justification is controlled by passing
* FXHeaderItem::RIGHT, FXHeaderItem::LEFT, or FXHeaderItem::CENTER_X.
* Vertical justification is controlled by FXHeaderItem::TOP, FXHeaderItem::BOTTOM,
* or FXHeaderItem::CENTER_Y.
* The default is a combination of FXHeaderItem::LEFT and FXHeaderItem::CENTER_Y.
*/
void setItemJustify(FXint index,FXuint justify);
/// Return item justification
FXuint getItemJustify(FXint index) const;
/**
* Change relative position of icon and text of item.
* Passing FXHeaderItem::BEFORE or FXHeaderItem::AFTER places the icon
* before or after the text, and passing FXHeaderItem::ABOVE or
* FXHeaderItem::BELOW places it above or below the text, respectively.
* The default of FXHeaderItem::BEFORE places the icon in front of the text.
*/
void setItemIconPosition(FXint index,FXuint mode);
/// Return relative icon and text position
FXuint getItemIconPosition(FXint index) const;
/// Changed button item's pressed state
void setItemPressed(FXint index,FXbool pressed=TRUE);
/// Return TRUE if button item is pressed in
FXbool isItemPressed(FXint index) const;
/// Scroll to make given item visible
void makeItemVisible(FXint index);
/// Repaint header at index
void updateItem(FXint index) const;
/// Change text font
void setFont(FXFont* fnt);
/// return text font
FXFont* getFont() const { return font; }
/// Return text color
FXColor getTextColor() const { return textColor; }
/// Change text color
void setTextColor(FXColor clr);
/// Set header style options
void setHeaderStyle(FXuint style);
/// Get header style options
FXuint getHeaderStyle() const;
/// Set the status line help text for this header
void setHelpText(const FXString& text);
/// Get the status line help text for this header
const FXString& getHelpText() const { return help; }
/// Save header to a stream
virtual void save(FXStream& store) const;
/// Load header from a stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXHeader();
};
}
#endif